Andrés Bonomi
Founder3D Generalist · XR Developer · Technical ArtistRealtime 3D development, VR/AR/XR experiences, interactive visualization and immersive solutions, from concept to production and technical implementation.
Bonomi Studio · Multimedia creative agency for immersive and digital experiences
We reconstruct lost places and works in 3D so people can explore them, understand their history and rediscover them in augmented reality.
INTERACTIVE GAMEDrive the Ford T through the city: collect colored spheres, find boosts and dodge traffic.
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DEMO · EVENTSA spatial presentation demo: explore event layouts, routes and information through a navigable audiovisual story.
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DEMO · PRODUCTA product storytelling demo: explore a historic vehicle through animated renders and informative panels.
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DEMO · ARCHITECTUREA demo for architecture studios: explore projects, materials and lighting with an interactive 3D configurator.
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MULTIMEDIA PORTFOLIOA portfolio of voice, music and creative projects: multimedia content and interactive galleries within a visual narrative.
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PROFESSIONAL PROFILEA portfolio focused on professional experience: 3D and XR projects, skills and realtime production presented interactively.
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DEMO · GAMIFICATIONA customizable playful experience for customer loyalty: single player, local or online multiplayer, brand logos and rewards based on score or playing time.
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CATALOGUE · WEB 3DA web product catalogue for the Nest family, created for Google through The8 Agency Argentina. Built with Babylon.js, GLB models and mobile optimisation.
EXPLORE THE CATALOGUEWhen a monument is hard to read or parts of it have disappeared, a 3D reconstruction brings its fragments together. This detailed Colosseum model includes the entrances beneath the statues and can be examined from every angle. The web version retains all original meshes and 1,480,174 triangles, with lighter textures for online viewing.
Bonomi Studio is a creative and technology microbusiness based in Reggio Emilia. We turn ideas, places and content into experiences to explore.
We start with the audience and goal, choose the format, create a prototype and guide production through to delivery.
Realtime 3D development, VR/AR/XR experiences, interactive visualization and immersive solutions, from concept to production and technical implementation.
Digital artist specializing in video art, video installations, animation and mapping, creating immersive experiences where image, light, space and technology become storytelling tools.
Vocal artist and creative with experience in singing, voice over and songwriting. She contributes to the sound, narrative and emotional dimensions of immersive projects through voice, music, storytelling and video.
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We reconstruct lost places and works in 3D so people can explore them, understand their history and rediscover them in augmented reality.

When a monument is hard to read or parts of it have disappeared, a 3D reconstruction brings its fragments together. This detailed Colosseum model includes the entrances beneath the statues and can be examined from every angle. The web version retains all original meshes and 1,480,174 triangles, with lighter textures for online viewing.
Explore the project
How can people understand a building that is no longer there? A digital reconstruction of the Meta Sudans fountain can restore it to its original setting through AR, connecting present-day Rome with its lost architecture. Visitors gain a visual reference instead of having to imagine everything from a description.
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A flat image cannot explain the complete shape of an artwork. A model such as Sol can be examined from all sides and placed in real space through AR, making heritage accessible beyond its original exhibition setting.
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An artwork tied to one location can reach people who cannot visit it. This digitized sculpture from the Canary Islands becomes an explorable 3D twin and AR content, preserving its presence while opening new ways to share it and tell its story.
Explore the projectWe turn a façade into a narrative scene: architecture becomes part of the story and the square becomes a shared experience.

How can a historic building attract attention without losing its identity? This five-minute Christmas mapping uses the windows and reliefs of the Palacio del Infantado as part of the story. Libraries, forests, ice, machinery and fireworks travel across a façade of approximately 45 × 19.8 metres, covered by two 4K projectors. The architecture becomes a shared experience in the square. Produced for: Virtualmove España. End client: Ayuntamiento de Guadalajara. Year: 2025.
Explore the projectWe create immersive applications for exploring, learning and trying things out. We work with PICO XR and Meta Quest 2/3 headsets, and assess information formats compatible with Meta smart glasses.

Mixed reality can make a complex healthcare topic visible and interactive. This Meta Quest 3 application organizes information about atopic dermatitis around the user. Hand tracking enables interaction without controllers, replacing menus with natural gestures so people can focus on the content. Produced for: VWX. End client: La Roche-Posay. Year: 2025.
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How do you keep children engaged while they learn? Coco and Piaf turn numbers, seasons, food, colours and animals into five interactive environments. Children explore and play with 3D characters and objects, becoming active participants in the learning experience. Produced for: Virtual World. End client: Alianza Francesa de Buenos Aires. Year: 2024/2025.
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A recognizable character helps children find their way through an educational world. Piaf translates the project’s identity into a 3D presence for scenes and interactions, maintaining narrative continuity between environments. Rotate the model to explore its design.
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A virtual environment works when its objects invite exploration. The hot-air balloon is part of Coco and Piaf’s coherent 3D world, supporting the journey between educational environments and turning curiosity into a reason to keep playing.
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How can a sculpture travel beyond the square in Valleseco? Photogrammetry and an AR app built with Unity, AR Foundation and ARCore bring Félix Reyes Arencibia’s Couple with an Umbrella into other locations, at scale and from multiple viewpoints. The video shows the application in use.
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A convincing AR application needs a faithful representation of the original work. The digital twin of Couple with an Umbrella retains the sculpture’s shape and surface, providing a basis for both augmented reality and an independent 3D viewing experience.
Explore the projectWe produce renders and video in virtual worlds, including content for immersive 3D/4D venues with 5.1 surround sound. A scene can become a film, a 360° experience or an installation.

How do you tell a historical event that no camera could record? In Unreal Engine 5, we recreate the places, characters, uniforms, horses and weather of San Martín’s 1817 campaign. The same virtual world can produce films, 360° views and immersive narratives without rebuilding the scene for each format. Produced for: VWX. End client: Private client. Year: 2024.
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Historical reconstructions depend on the credibility of their details. This member of Argentina’s mounted grenadier regiment and his uniform were modeled for Crossing the Andes, allowing close-up shots, character study and reuse in film or interactive experiences. The cannons are separate models in this gallery.
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The CC cannon makes the campaign’s equipment explorable. Rotating the object reveals its materials, construction and details that a filmed scene may show for only a few seconds. It can be reused to populate historical environments.
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The CL cannon adds another artillery variant to the reconstruction. Consistent 3D assets make it possible to compare shapes, populate historical settings and prepare new sequences without starting from scratch.
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A space mission is difficult to grasp at its actual scale. This audiovisual production about the ATENEA microsatellite and Artemis II combines 3D modeling, a realtime Earth, cinematic direction and 5.1 surround sound. The result can be adapted to immersive screens and 3D/4D venues in coordination with their technical setup. Produced for: VWX. End client: Museo de ciencia e innovación de la nación argentina. Year: 2026.
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A real-time cinematic render of the Alfa Romeo 33 Stradale, created in Unreal Engine This visual study focuses on cinematic lighting, realistic automotive PBR shading, and dynamic camera work to showcase the timeless design of one of Alfa Romeo’s most iconic cars.
Explore the projectWe create audiovisual works and original animation for exhibitions, cultural spaces and events. We develop visual worlds and experimental narratives. With Unity and Unreal Engine, images and sound can respond to visitors through hand tracking, cameras and sensors selected for each project.

A video mapping intervention on the Tetris building in Puerto Madryn, presented on 12–13 July 2024. Román Gomes developed the visual concept and production: game-inspired imagery and surreal compositions interact with the façade and lighting inside the building. Year: 2024.
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A light intervention on the Patagonian coast, part of La Naturaleza del Ruido. Román Gomes, Mariano Palma and Nicolás Colledani use cameras and projectors to temporarily turn a rock formation into the image of a sleeping woman, exploring the relationship between imagination, landscape and light.
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An audiovisual work inspired by the Fool archetype: movement, intuition and transformation shape its narrative. Presented in the context of Project22 NFT / Art in Space Gallery in Dubai, curated by Evgeniya Romanidi, with music by Cuquex and mastering by Pape Fioravanti.
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Agua is a sequence from ÉTER, an audiovisual work combining image and music through earth, water, air and fire. The live set was recorded on 22 October 2022 at the Laboratorio de Artes Electrónicas in Tecnópolis during Argenlive. Visual concept by Román Gomes and music by Cuquex / Facundo Vazquez. Year: 2022.
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Babel is an animated short exploring the relationship between communication devices and isolation through symbolic, surreal imagery. This fulldome presentation was recorded at the Planetario de Morro Solar in Lima during the South American Fulldome Festival in August 2022.
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Outdoor mapping presented at Huis Ten Bosch in Sasebo during the 2018 international projection mapping competition. Inspired by Kaneto Shindō’s Onibaba, the work follows a demon trying to capture the world’s beauty. The palace façade is 110 metres wide and 28 metres high; music by Eze Canosa. Year: 2018.
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A projection mapping work by Román Gomes presented on the Daniels & Fisher Tower for Night Lights Denver in July 2022. Symbolic imagery uses the tower’s vertical form to explore social relationships and hierarchies. Year: 2022.
Explore the projectAI-powered MetaHuman avatars welcome, guide and answer questions. The experience can run on LED kiosks, retail touchscreens or holographic projection installations, depending on the location and audience.

When a service needs to answer many questions consistently, an avatar can provide immediate guidance. This prototype uses a MetaHuman in Unreal Engine and information prepared by the organization. It can welcome visitors, explain services and answer questions on LED kiosks, touchscreens or holographic installations suited to the location.
Explore the projectWe design showcase websites, landing pages and interactive experiences that clearly present a service, product or event. Explore the examples and discover the right format for your audience.

Drive the Ford T through the city: collect colored spheres, find boosts and dodge traffic.
Explore the project
A spatial presentation demo: explore event layouts, routes and information through a navigable audiovisual story.
Explore the project
A product storytelling demo: explore a historic vehicle through animated renders and informative panels.
Explore the project
A demo for architecture studios: explore projects, materials and lighting with an interactive 3D configurator.
Explore the project
A portfolio of voice, music and creative projects: multimedia content and interactive galleries within a visual narrative.
Explore the project
A portfolio focused on professional experience: 3D and XR projects, skills and realtime production presented interactively.
Explore the project
A customizable playful experience for customer loyalty: single player, local or online multiplayer, brand logos and rewards based on score or playing time.
Explore the project
A web product catalogue for the Nest family, created for Google through The8 Agency Argentina. Built with Babylon.js, GLB models and mobile optimisation.
Explore the project