Crossing the Andes
A cinematic historical reconstruction produced end to end: environment, lighting, storytelling, optimization and final sequencing in Unreal Engine 5.
SOLO PRODUCTION · UNREAL ENGINE 5 · ENVIRONMENT · LIGHTINGView on ArtStation↗
Open to freelance, contract and full-time opportunities
3D GENERALIST · XR DEVELOPER · TECHNICAL ARTIST
I create cinematic 3D, real-time worlds and immersive XR experiences — from concept and modeling to interaction, optimization and final delivery.
01 — PORTFOLIO
Cinematic storytelling, technical precision and real-time experiences built across the entire 3D pipeline.
A cinematic historical reconstruction produced end to end: environment, lighting, storytelling, optimization and final sequencing in Unreal Engine 5.
SOLO PRODUCTION · UNREAL ENGINE 5 · ENVIRONMENT · LIGHTINGView on ArtStation↗An aerospace piece for the Artemis II mission combining satellite modeling, a real-time Earth, VFX, cinematography and a full 5.1 surround mix.
UNREAL ENGINE · MODELING · VFX · SURROUND AUDIOView on ArtStation↗Six selected fragments spanning cinematic work, mixed reality, educational VR, video mapping and branded 3D campaigns.
HOVER TO PREVIEWA full-length historical reconstruction built end to end as a real-time cinematic.
HOVER TO PREVIEWA conceptual microsatellite mission from countdown and ascent to deployment in low Earth orbit.
HOVER TO PREVIEWA controller-free medical MR experience that turns the user’s hands into an interactive information interface.
HOVER TO PREVIEWA colorful interactive journey through France that teaches counting, seasons, food, colors and animals in VR.
HOVER TO PREVIEWA monumental Christmas story that transforms a historic façade into libraries, forests, ice, machinery and fireworks.
HOVER TO PREVIEWA playful low-poly world created for the launch of Google Cloud in Chile.
02 — SERVICES
A direct connection between creative direction and technical execution means stronger visual consistency, faster decisions and fewer hand-offs.
Real-time environments, cinematic sequences, lighting, materials, VFX and optimized interactive delivery.
Swipe the tools and tap another to exploreHigh-impact environments, sequences and product stories built in Unreal Engine and Unity.
↗VR, AR and mixed-reality experiences designed around interaction, presence and real hardware.
↗Modeling, UVs, PBR materials, lighting and photoreal rendering for products, spaces and brands.
↗Shaders, VFX, optimization and pipelines that connect visual ambition with reliable performance.
↗years of experience
published 3D models
Sketchfab views
published triangles
03 — VISUALIZATION
Automotive detail, architecture and branded spaces — each image built with the same attention to material, light and composition.

Photoreal architectural visualization focused on natural light, material response and atmosphere.

Automotive product study with close attention to leather, reflections and technical detail.

Branded exhibition space designed and visualized to communicate scale, flow and identity.
04 — LIVE WEBGL
Rotate, zoom and explore real models directly in the browser. No video — this is live WebGL.
05 — COLLABORATIONS















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06 — CONTACT
Share your idea, audience and deadline. I’ll respond with the right questions, a practical scope and a clear estimate.